BLOCK N°5: Revenue Streams
The main target of a
company is to generate money, to maximise its profit through a Revenue streams
of each customer segments. Everyone build a Business Model has to ask himself
the following ultimate question:
What value each segment willing to pay?
Finding the exact answer
to this ultimate question you assure the longevity of your company and the
success of your Business Model.
Keep in mind:
Finding the exact
Customer Segments,
Defining the perfect
Value Propositions,
Discovering the Revenue
Streams
mains to a successful company.
Returning to our ultimate
question “What value each segment willing to pay?”. To answer this question,
you have to set firstly the ways of generating Revenue Streams. Depending in
your Value Propositions and Customer Segments you can choose one or more from
the following ways:
- Asset sale: The conventional way of selling;
- Usage fee: Use of particular service;
- Subscription fees;
- Lending/Renting/Leasing: Use of a particular asset for a fixed period;
- Licensing;
- Brokerage fees: Intermediation services performed on behalf of two or more parties;
- Advertising.
Secondly, each Revenue
Streams might have different pricing mechanisms. There are two types:
1- Fixed Pricing: Depends on static variables such as:
- Price list: static prices;
- Product feature: In function of the features of the Value Propositions;
- Customer Segment: Types of the Customer Segment;
- Volume: Quantities purchased.
2- Dynamic Pricing: Market conditions such as:
- Negotiation;
- Yield management: Inventory and time of purchase (Exp: Airline seats);
- Real-time-market: In function of the supply and demand;
- Auctions: Established by the outcome of competitive bidding.
Finally, the price
strategy is important for the success of your Business Model, we suggest you
"The Strategy and Tactics of Pricing: A Guide to Growing More Profitably"
book to read.
Example: iPod Revenue Streams
The way used by Apple for
defining the iPod Revenue streams is Asset Sales provided by the selling of the
hardware, in addition to the selling of music on the iTunes store;
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